Bind[S: (Any #read & Equatable[S]), optional D: Any #share, optional V: Any #share]
[Source]
class ref Bind[S: (Any #read & Equatable[S]), optional D: Any #share, optional V: Any #share] is
RuleNodeWithBody[S, D, V] ref
Implements
Constructors
create
[Source]
new ref create(
variable': Variable val,
body': RuleNode[S, D, V] ref)
: Bind[S, D, V] ref^
Parameters
Returns
Public fields
let variable: Variable val
[Source]
Public Functions
action
[Source]
fun box action()
: (Action[S, D, V] val | None val)
Returns
body
[Source]
fun box body()
: (this->RuleNode[S, D, V] ref | None val)
Returns
call
[Source]
fun box call(
depth: USize val,
loc: Loc[S] val)
: (_BindFrame[S, D, V] ref | _CondFrame[S, D, V] ref | _ConjFrame[S, D, V] ref |
_DisjFrame[S, D, V] ref | _ErrorFrame[S, D, V] ref | _LiteralFrame[S, D, V] ref |
_LookFrame[S, D, V] ref | _NamedRuleFrame[S, D, V] ref | _NegFrame[S, D, V] ref |
_SingleFrame[S, D, V] ref | _StarFrame[S, D, V] ref)
Parameters
Returns
- (_BindFrame[S, D, V] ref | _CondFrame[S, D, V] ref | _ConjFrame[S, D, V] ref |
_DisjFrame[S, D, V] ref | _ErrorFrame[S, D, V] ref | _LiteralFrame[S, D, V] ref |
_LookFrame[S, D, V] ref | _NamedRuleFrame[S, D, V] ref | _NegFrame[S, D, V] ref |
_SingleFrame[S, D, V] ref | _StarFrame[S, D, V] ref)