class Bind[
S: (Any #read & Equatable[S]),
D: Any #share = None,
V: Any #share = None]
is RuleNodeWithBody[S, D, V]
let variable: Variable
let _body: RuleNode[S, D, V]
new create(
variable': Variable,
body': RuleNode[S, D, V])
=>
variable = variable'
_body = body'
fun action(): (Action[S, D, V] | None) =>
None
fun body(): (this->(RuleNode[S, D, V]) | None) =>
_body
fun call(depth: USize, loc: Loc[S]): _RuleFrame[S, D, V] =>
_BindFrame[S, D, V](this, depth, loc, variable.name, _body)
class _BindFrame[S: (Any #read & Equatable[S]), D: Any #share, V: Any #share]
is _Frame[S, D, V]
let _rule: RuleNode[S, D, V] box
let _depth: USize
let _loc: Loc[S]
let _name: String
let _body: RuleNode[S, D, V] box
new create(
rule: RuleNode[S, D, V] box,
depth: USize,
loc: Loc[S],
name: String,
body: RuleNode[S, D, V] box)
=>
_rule = rule
_depth = depth
_loc = loc
_name = name
_body = body
fun ref run(child_result: (Result[S, D, V] | None)): _FrameResult[S, D, V] =>
match child_result
| let success: Success[S, D, V] =>
_Dbg() and _Dbg.out(_depth, "= " + _name + " := " + success.string())
Success[S, D, V](_rule, success.start, success.next, [ success ])
| let failure: Failure[S, D, V] =>
_Dbg() and _Dbg.out(_depth, "= " + _name + " := " + failure.string())
failure
else
_Dbg() and _Dbg.out(_depth, "BIND " + _name + " @" + _loc.string())
_body.call(_depth + 1, _loc)
end